c++中实现Socket通信需遵循服务端与客户端的基本流程,windows使用Winsock库,包含初始化WSAStartup、创建socket、绑定、监听、接受连接及收发数据;linux则通过sys/socket.h等头文件操作,无需初始化,使用int类型socket和close函数。代码结构上两者相似,但注意返回值处理和跨平台差异,如端口绑定、错误检查、字符串结束符添加,并建议封装抽象层以支持跨平台开发。

在C++中实现Socket网络通信,主要依赖操作系统提供的Socket API。windows和Linux平台的API略有不同,但基本流程相似。下面以TCP协议为例,介绍C++中Socket通信的基础实现方法,涵盖服务端与客户端的基本结构。
1. 理解Socket通信基本流程
Socket通信通常分为服务端和客户端两部分:
服务端流程:
- 创建Socket
- 绑定IP地址和端口(bind)
- 监听连接(listen)
- 接受客户端连接(accept)
- 收发数据(recv/send)
- 关闭连接
客户端流程:
- 创建Socket
- 连接服务端(connect)
- 收发数据(recv/send)
- 关闭连接
2. Windows平台下的C++ Socket实现
Windows使用Winsock库,需包含winsock2.h,并链接ws2_32.lib。
服务端示例代码:
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#include <winsock2.h> #include <iostream> #pragma comment(lib, "ws2_32.lib") int main() { WSADATA wsa; SOCKET server, client; sockaddr_in serverAddr, clientAddr; int clientLen = sizeof(clientAddr); // 初始化Winsock if (WSAStartup(MAKEword(2, 2), &wsa) != 0) { std::cout << "Failed to initialize!n"; return 1; } // 创建Socket server = socket(AF_INET, SOCK_stream, 0); if (server == INVALID_SOCKET) { std::cout << "Socket creation failed!n"; return 1; } // 设置地址结构 serverAddr.sin_family = AF_INET; serverAddr.sin_addr.s_addr = INADDR_ANY; serverAddr.sin_port = htons(8888); // 绑定 if (bind(server, (sockaddr*)&serverAddr, sizeof(serverAddr)) == SOCKET_ERROR) { std::cout << "Bind failed!n"; return 1; } // 监听 listen(server, 5); std::cout << "Waiting for connection...n"; client = accept(server, (sockaddr*)&clientAddr, &clientLen); if (client != INVALID_SOCKET) { char buffer[256]; int bytes = recv(client, buffer, sizeof(buffer), 0); if (bytes > 0) { buffer[bytes] = ' '; std::cout << "Received: " << buffer << "n"; send(client, "Hello from server!", 18, 0); } closesocket(client); } closesocket(server); WSACleanup(); return 0; }
客户端示例代码:
#include <winsock2.h> #include <iostream> #pragma comment(lib, "ws2_32.lib") int main() { WSADATA wsa; SOCKET s; sockaddr_in serverAddr; if (WSAStartup(MAKEWORD(2, 2), &wsa) != 0) { std::cout << "Init failed!n"; return 1; } s = socket(AF_INET, SOCK_STREAM, 0); serverAddr.sin_family = AF_INET; serverAddr.sin_port = htons(8888); serverAddr.sin_addr.s_addr = inet_addr("127.0.0.1"); if (connect(s, (sockaddr*)&serverAddr, sizeof(serverAddr)) == 0) { send(s, "Hello from client!", 18, 0); char buffer[256]; int bytes = recv(s, buffer, sizeof(buffer), 0); if (bytes > 0) { buffer[bytes] = ' '; std::cout << "Response: " << buffer << "n"; } } else { std::cout << "Connect failed!n"; } closesocket(s); WSACleanup(); return 0; }
3. Linux平台下的C++ Socket实现
Linux使用sys/socket.h、netinet/in.h等头文件,无需初始化,但注意函数返回值判断。
关键差异:
- 不需要
WSAStartup和WSACleanup - Socket类型为
int而非SOCKET - 关闭使用
close()而不是closesocket()
其他流程与Windows一致,可参考上述逻辑调整头文件和类型即可。
4. 常见注意事项
编写Socket程序时注意以下几点:


